“Dark brown hair. Athletic - but not musclebound - build. A few days’ worth of stubble around the chops. Unflashy, utilitarian clothing. Prone to staring off into the middle distance while contemplating escapades past and adventures ahead. In 2010 alone we’ve seen an estimated 139 games featuring…
Just what was that puzzling David O’Russell quote, referencing a “family dynamic” in the Uncharted movie, all about, I asked Uncharted 3 game director Justin Richmond at a recent press event. He laughed. “First of all, all that stuff was denied by David O. Russell,” Richmond said. “He actually called us up and was like, ‘I don’t know what these guys are talking about.’” And Mark Wahlberg isn’t anywhere near to being confirmed to play Nathan Drake either — it’s just Hollywood scuttlebutt, apparently. Still, I dutifully told Richmond that the Joystiq Biomass had chosen, and Nathan Fillion has our vote. Message received, Richmond responded.
With that important tidbit out of the way, we moved on to discussing the game: Uncharted 3 has the Cintamani Stone-sized task of living up to its predecessors, and Richmond and his team are busy implementing improvements across the board, subtle as they might appear. “The big thing is that we switched lighting engines between [Uncharted] 1 and 2, and we’re keeping the same lighting engine now,” he explained. “So we’ve already got all of those advancements. Now we’re just refining them.” (more)